You work nights at a package sorting facility. Boxes come down a belt. A paper manifest says what's inside. Sometimes it's right.

You can wave a box through, send it back, or open it and look. Each night adds a tool — X-ray, chemical sniffer, phone to call the sender. Rent is due at the end of the week.

Playable in ten languages.

About this build

A small prototype put together in a couple of evenings. One sitting, about fifteen minutes. It's an AI-assisted build — a lot of the code, the code-drawn sprites, and the voicemails came out of AI tooling.

Built with Kaplay.js. Voice/SFX via ElevenLabs. Inspired by Papers, Please.

If there's interest

The shape I actually want to build is a puzzle/simulator where the routine is broken up by hand-written packages tied to running story threads — someone shipping body parts, a political cell posting bombs, a long-distance couple sending personal things. You help, ignore, or sabotage, and it bleeds into a main story. Hand-drawn sprites, real voice acting, puzzles that need multiple tools.

Want to help — art, writing, design, code? Reach out: t.me/gregory1m · grigorij1m@gmail.com

Comments

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Good start to what could be a fun game. Definitely worth checking the post office game that's on this website too in combination with the game where you guard a border and check passports. I'm unsure what both games are called - but definitely have some elements that you can build further on for this game. Good luck developing further!